The new and refactored Core: The Core We Love
And Trust!
Core Feature List 2.7:
Basics
• Full Aion client version 2.7 •
Many Quest fixes! • Windstream works! • Day/Night Spawns. • Broker.
• Characters creation. • Player cube expansion (inventory), warehouse. •
Items support, equipements, potions, food • Exping and level up is possible.
• Player stats. • Monsters move and attack normally (Basic AI). • Merchant
npc sale & buy items, shops 100%. • IngameShop (Korea) • Drop and loot
system from monsters. • Normal & Flight Teleport. • Trade between players.
• Player class change. • Player pvp system. • Player vs Player (pvp) in
the Abyss. • Player duel system. • Players friend system. • Npc titles.
• Other npcs <> players interaction. • Npc Movement and walking • Spawn
protection • Different skill types: (hundreds of skills working correctly)
• Items stats attributes, attack, defense, etc. • Transformation System • Quests engine with campaign
quests, group drop distribution for quests • Skillbooks • Advanced
Configurable Stigma system • Group system • Manastone socketing and
bonuses • Enchant System • Plastic Surgery Ticket • Gender Switch
Ticket • Name Change Ticket • Partial Plastic Surgery Item Exchange Coupon
• Riftssystem and rift announcements • Instances support • Personal warehouses.
• Account warehouses. • Legion system with many advanced features •
Alliances • Unions • Gathering process and gather skill level up • Crafting support
• Godstone socketing and effects • Items Remodeling • Fusion of Weapons
• Proper damage formulas. • Dual Wielding. (You don't belive that? Finally
the Assassine dreams comes true.) • Private shops • Flying timer, correct
gliding • Zone manager with drowning/breath area • Item set bonuses •
Basic npc skills support • Fortress works • Fortress Instances works •
Artifacts spawned correctly • Shields implemented for the forts in the
abyss. • Siege Scheduler (with 3 settings) • Unique Items •
Costums • RollePlay Ready System
Extras: • Open PvP Map and Instance
Steel Rake • Battleground 99% • Arena 99%
Fortress and Siege
Dual way: Retail or custom activation from Admin) Fortresses, under siege for
PvP or fortresses under peace, for instances and quest. Fortresses race
occupation can be set.
• Ingame shop • Credits Exchange command, AP to Credits or Kinah to Credits
Security
and Anti-Cheet System
**************************************** Full
Chatserver Support:
• ALL CHANNELS - All Basics + - /1 Local
- /2 Trade - /3 Group = LFG full working - /4 Class
***************************************
Full GeoData 2.5,26,27
Support
Aion Extreme
2.7 core runs the actual and fixed Mr.Poke GeoData 2.7 latest Rev. and latest
GeoEngine Rev. (compiled on 22.08.2011), which is the best and only one Geodata
that works properly. (GeoData is not a Aion-Extreme Emulator component, is an
addon)
#Geo enabled # Skills related to Geodata # Daily Quests #Level Up
surveys until 55, with configurable rewards # Work Order collect items
leftovers deleted or keeped as bonus #Drop chance increasing formulas
#Number of NPCs to store in player's kill history to use in more precise drop
calculations #Minutes until NPC kill stats are reset for each player if not
killed during that time #Calculate NPC stats based on level/rank
#
World drop chance for common quality items in % # World drop chance for rare
quality items in % # World drop chance for legendary quality items in % #
World drop chance for unique quality items in %
# Disable drop rate
reduction based on level difference between players and mobs
# Enable or
not the Drop quantity restriction based on item quality # Drop quantity
restriction for blue items # Drop quantity restriction for gold items #
Drop quantity restriction for orange items # Chances are lowered with next
item from the same item category
# Dredgion AP Bonus # Dark Poeta
Pointsystem # Beshmundir 90% Retail # Other regular instances
Droplist Master Data Source # xml : XML drops have precedence (SQL duplicates
will get discarded) # sql : SQL drops have precedence (XML duplicates will
get overwritten by SQL values)
# ---------------------------- # Abyss
Xform after logout # ---------------------------- # Enable or Disable
counting down of duration after logout on Abyss transformations
#
---------------------------- # Pvp damage reduction #
---------------------------- # Enable or Disable pvp damage reduction
according to difference between attacker and targets level
#
=================================== # EVENTS #
=================================== # Item which is given by NPCs Laylin and
Ronya # Default: 160009017 (Vinna Juice) gameserver.events.givejuice.elyos
= 160009017 gameserver.events.givejuice.asmos = 160009017
# Item which
is given by NPCs Brios and Bothen # Default: 160009017 ([Event] Piece of
Cake) gameserver.events.givecake.elyos = 160010073
gameserver.events.givecake.asmos = 160010073
-Update Configs --Add
Remodel All config option (Excludes items explicitly blocked by client.)
--Add PVP Command config options --Remove User level //resetMotions command
(Not needed, Motions are fixed now.)
-Update Mail SQL
--Add logging for people who have > full mailboxes bugging their clients --I
think there are some more updates needed to siege service for sending too many
mails. --Large Legions tend to bug it because rewards are sent to Brigade
Generals like retail. --Rewards should probably be stacked and send 1 message
per reward type. -Update Mail Service --Add check for recipient in
sendSystemMail() to prevent going over 100 messages
-Update
Player Effects SQL --Updated Insert Query to Replace Query --If
effect exists it is replaced on logout. No more errors that effect could not be
saved to database.
-Update default install SQL files, added some
sql update files
-Updated Motions System, Now works
Retail-ish --Admin //resetMotions command updated --Packets
Updated --Books are now required to learn motions. --TODO: Add support for
timed motions. --Updated Read action, now includes player messages and
removes books --Players motions are now saved and loaded properly.
-Fix AP exploits --Fix all relic reward bundle quests, they
now require 10x items instead of just 1 while giving full reward --Update
scripted fortress instances to require cooldown check, can no longer enter
instance via quest while on cooldown if you have them enabled --Add dredgion
check to see if player has already entered dredgion, prevents entering multiple
dredgions at the same time and getting multiple rewards --Instance Service:
Added canEnterSoloInstance() check that can be used for quest instances against
instance cooldown.
-Update Skills --Chain of
Suffering IV, Changed Target to Player Character Only (It's a PVP only skill)
--Added new 2.5 cap for boost skill casting time. Not limited to 70%, 0.3
casting time max buff. --Fix Hide II expiring or being removed causing hide
state to be removed when shadow walk is still active --Cast speed bonus no
longer applies to return skill
-Update Portal Controller --Movement now cancels item use --Race check on portal entry point
in analyzePortation()
-Packet Updates --Fix some
wrong data in broker packet
-Add logging for missing guild npc templates.
Will now log message instead of throwing error.
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