Aion Extreme

2.7 Closed Source Features&Updates

 The new and refactored Core: The Core We Love And Trust!

Core Feature List 2.7:

Basics

• Full Aion client version  2.7
• Many Quest fixes!
• Windstream works!
• Day/Night Spawns.
• Broker.
• Characters creation.
• Player cube expansion (inventory), warehouse.
• Items support, equipements, potions, food
• Exping and level up is possible.
• Player stats.
• Monsters move and attack normally (Basic AI).
• Merchant npc sale & buy items, shops 100%.
• IngameShop (Korea)
• Drop and loot system from monsters.
• Normal & Flight Teleport.
• Trade between players.
• Player class change.
• Player pvp system.
• Player vs Player (pvp) in the Abyss.
• Player duel system.
• Players friend system.
• Npc titles.
• Other npcs <> players interaction.
• Npc Movement and walking
• Spawn protection
• Different skill types: (hundreds of skills working correctly)
• Items stats attributes, attack, defense, etc.
• Transformation System
• Quests engine with campaign quests, group drop distribution for quests
• Skillbooks
• Advanced Configurable Stigma system
• Group system
• Manastone socketing and bonuses
• Enchant System
• Plastic Surgery Ticket
• Gender Switch Ticket
• Name Change Ticket
• Partial Plastic Surgery Item Exchange Coupon
• Riftssystem and rift announcements
• Instances support
• Personal warehouses.
• Account warehouses.
• Legion system with many advanced features
• Alliances
• Unions
• Gathering process and gather skill level up
• Crafting support
• Godstone socketing and effects
• Items Remodeling
• Fusion of Weapons
• Proper damage formulas.
• Dual Wielding. (You don't belive that? Finally the Assassine dreams comes true.)
• Private shops
• Flying timer, correct gliding
• Zone manager with drowning/breath area
• Item set bonuses
• Basic npc skills support
• Fortress works
• Fortress Instances works
• Artifacts spawned correctly
• Shields implemented for the forts in the abyss.
• Siege Scheduler (with 3 settings)
• Unique Items
• Costums
• RollePlay Ready System

• Motions
(Ninja&Levitation)

Instances: *.*

Retail DarkPoeta Pointssystem (all runs)
Retail Beschmundir
Retail Dredgion
Scheduled Siege
Academy Bootcamp instance
Empyrean Crucible

Extras:

• Open PvP Map and Instance  Steel Rake
• Battleground 99%
• Arena 99%

Fortress and Siege

Dual way: Retail or custom activation from Admin)
Fortresses, under siege for PvP or fortresses under peace, for instances and quest. Fortresses race occupation can be set.

• Ingame shop
• Credits Exchange command, AP to Credits or Kinah to Credits


Security and Anti-Cheet System

****************************************
Full Chatserver Support:

• ALL CHANNELS
- All Basics
+
- /1 Local
- /2 Trade
- /3 Group = LFG full working
- /4 Class

***************************************

Full GeoData 2.5,26,27 Support

Aion Extreme 2.7 core runs the actual and fixed Mr.Poke GeoData 2.7 latest Rev. and latest GeoEngine Rev. (compiled on 22.08.2011), which is the best and only one Geodata that works properly.
(GeoData is not a Aion-Extreme Emulator component, is an addon)

#Geo enabled
# Skills related to Geodata
# Daily Quests
#Level Up surveys until 55, with configurable rewards
# Work Order collect items leftovers deleted or keeped as bonus
#Drop chance increasing formulas
#Number of NPCs to store in player's kill history to use in more precise drop calculations
#Minutes until NPC kill stats are reset for each player if not killed during that time
#Calculate NPC stats based on level/rank

# World drop chance for common quality items in %
# World drop chance for rare quality items in %
# World drop chance for legendary quality items in %
# World drop chance for unique quality items in %

# Disable drop rate reduction based on level difference between players and mobs

# Enable or not the Drop quantity restriction based on item quality
# Drop quantity restriction for blue items
# Drop quantity restriction for gold items
# Drop quantity restriction for orange items
# Chances are lowered with next item from the same item category

# Dredgion AP Bonus
# Dark Poeta Pointsystem
# Beshmundir 90% Retail
# Other regular instances


Droplist Master Data Source
# xml : XML drops have precedence (SQL duplicates will get discarded)
# sql : SQL drops have precedence (XML duplicates will get overwritten by SQL values)

# ----------------------------
# Abyss Xform after logout
# ----------------------------
# Enable or Disable counting down of duration after logout on Abyss transformations

# ----------------------------
# Pvp damage reduction
# ----------------------------
# Enable or Disable pvp damage reduction according to difference between attacker and targets level

# ===================================
# EVENTS
# ===================================
# Item which is given by NPCs Laylin and Ronya
# Default: 160009017 (Vinna Juice)
gameserver.events.givejuice.elyos = 160009017
gameserver.events.givejuice.asmos = 160009017

# Item which is given by NPCs Brios and Bothen
# Default: 160009017 ([Event] Piece of Cake)
gameserver.events.givecake.elyos = 160010073
gameserver.events.givecake.asmos = 160010073

# Enable .ely, .asmo, .both chat channels
# Enable .world chat channel


The New Core Changelog

23.08.2011  - by Head Dev. zer0patches

-Update Configs
--Add Remodel All config option (Excludes items explicitly blocked by client.)
--Add PVP Command config options
--Remove User level //resetMotions command (Not needed, Motions are fixed now.)

-Update Mail SQL
--Add logging for people who have > full mailboxes bugging their clients
--I think there are some more updates needed to siege service for sending too many mails.
--Large Legions tend to bug it because rewards are sent to Brigade Generals like retail.
--Rewards should probably be stacked and send 1 message per reward type.
-Update Mail Service
--Add check for recipient in sendSystemMail() to prevent going over 100 messages

-Update Player Effects SQL
--Updated Insert Query to Replace Query
--If effect exists it is replaced on logout. No more errors that effect could not be saved to database.

-Update default install SQL files, added some sql update files

-Updated Motions System, Now works Retail-ish
--Admin //resetMotions command updated
--Packets Updated
--Books are now required to learn motions.
--TODO: Add support for timed motions.
--Updated Read action, now includes player messages and removes books
--Players motions are now saved and loaded properly.

-Fix AP exploits
--Fix all relic reward bundle quests, they now require 10x items instead of just 1 while giving full reward
--Update scripted fortress instances to require cooldown check, can no longer enter instance via quest while on cooldown if you have them enabled
--Add dredgion check to see if player has already entered dredgion, prevents entering multiple dredgions at the same time and getting multiple rewards
--Instance Service: Added canEnterSoloInstance() check that can be used for quest instances against instance cooldown.

-Update Skills
--Chain of Suffering IV, Changed Target to Player Character Only (It's a PVP only skill)
--Added new 2.5 cap for boost skill casting time. Not limited to 70%, 0.3 casting time max buff.
--Fix Hide II expiring or being removed causing hide state to be removed when shadow walk is still active
--Cast speed bonus no longer applies to return skill

-Update Portal Controller
--Movement now cancels item use
--Race check on portal entry point in analyzePortation()

-Packet Updates
--Fix some wrong data in broker packet

-Add logging for missing guild npc templates. Will now log message instead of throwing error.




*** Next Updates

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